8th
Education Within Virtual Worlds ( seminar Questions)
Foreman(2004) states that they can “simulate within the computer enhanced classroom the kind of situated learning experienced by students in the real world “
S, Does Second Life facilitate an environment that can be used for educational purposes ?
Sl is too fantastical and “out there” for real world lectures to take place in, what with all the flying people and avatars, it’s jsut very hard to take seriously. I know some poeple might enjoy the accessibility of being able to attend lectures without leaving your home, but unless the lecture and area of study is directed towards the humanities or social science, i think it’d be very hard to simulate a learning environment and take your lectures and classwork seriously.
(That being said, This was written before we had our own in SL lectures and I think for the most part they went very well, this could be due to the fact that we already have established a RL presence with one another and can be respectful when the prof is lecturing in second life, the only missing element was the voice)
Q: during the 1980s, early studies on videogames focused primarily on dangerous content, with the Surgeon General warning that young people were addicted “Body and soul” to dangerous machines. However, In recent years, a growing body of work makes more positive claims about the educational benefiets of games, Researchers have argued that video games enhance computer literacy, Visual Attention, and reaction time, meanwhile, in works written for popular audiences, it has been suggest that video games teach players to become problem solvers.
Not referring to Second Life, but all games in general, Do you find this to be true?
A: In terms of videogames, problem solving is a definite advantage. While i was growing up, My parents purchased several educational games ( Outnumbered, Reader rabbit, some shapes game on an old commodore) to develop my reading, Math and thinking skills at a very early age(4). By the time i got to kindergarten, i knew the entire alphabet could count to 20 and was beginning to learn how to add and subtract.
Problem solving is a simple process of defining the problem, taking inventory of whats availiable for you to use and then working with them to achieve an outcome. Games enforce the old problem solving task of trial and error but for most people, problem solving skills can be strengthened by playing with virtual environments. second life, as a virtual environment does offer a safe place to learn where no real world reprecussions can take place (for example, a mistake going wrong in surgery) but the learning value is solely in brain power and problem solving skills, very few games can provide you with the technical expertise to perform these tasks.
Perhaps a good use of second life could be for staging mock trials for lawyers…
on that note, if there were a computer interface that allows for practical skills to be practices while interfacing with second life, i think that would provide to be a huge asset for schools, med schools and technical institiutes.



